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Introduction
The example case studies
show a range of ways in which interactive whiteboards could enhance art
and design teaching and learning. Simply using a data projector can already
enrich whole class teaching through a common focus on large-scale
images that can be explored in detail together. In effect, the board
becomes a giant computer screen, which is ideal for modelling new software and
skills. But, add in the elements
that are unique to whiteboards and the teacher also has the benefit of
interactivity - encouraging greater active participation by
pupils - plus the facility to
annotate and save notes, and a flexible dedicated toolkit.
For art and
design teachers whiteboards have the potential to relocate ICT back in the
art room rather than the computer suite, and to re-enfranchise them in
the goal of truly embedding technology in their curriculum.

- Multimedia presentations,
especially non-linear ones, offer a non-intimidating starting point for
inexperienced whiteboard users, as presentations are particularly motivational for pupils
when explored on an interactive whiteboard.
- An increasing number of art websites are
interactive and can be searched and annotated as a whole class activity on a
whiteboard, rather than having pupils work individually or in pairs at a
computer screen.
- Printouts of annotated screens can be given to pupils for
reference and contextual or visual research.
- Whiteboards are also outstanding
tools for demonstrating the use of specialist software for image manipulation,
animation, or digital video.
- Pupils can be invited to work at the board from any
location in the classroom with a special graphics slate, while the teacher is
able to circulate and is not restricted to standing at the front of the
class.

Ready-made resources for
interactive whiteboards can be downloaded from a growing number of websites.
However, as the dedicated software and tools for different makes of whiteboard
are very user-friendly, with a little experience and confidence you can easily
create your own resources, which can be tailored to your pupils' specific needs
and learning styles, shared with colleagues and readily adapted and reused in
future.
You can download my prepared
ACTIVboard flipcharts to
adapt or use directly on Promethean boards: see the case studies below.
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Useful websites
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The Review Project
For an overview of the effective
use of interactive whiteboards with case studies:
http://www.thereviewproject.org
The National Whiteboard Network
For support and guidance to teachers on the effective use of
interactive whiteboards:
http://www.nwnet.org.uk
Promethean UK
Resources for Primary and
Secondary
http://www.prometheanworld.com/uk/index.shtml
SMART Education
The makers of Smart Board are undertaking research into the use of their boards at Primary and
Secondary phases. View or contribute to a number of SMART Board case studies:
http://smarteducation.canterbury.ac.uk/research/casestudies/mainstream/
Becta
The
Becta site has advice on health and safety issues when using whiteboards:
http://www.becta.org.uk/leaders/leaders.cfm?section=3_1&id=3173 See
the
Art
Links pages
for a list of sites that are particularly effective with
whiteboards.
If you would like to share ideas that you have used successfully with interactive whiteboards in art and
design lessons, please email me: virtualartroom@yahoo.com
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