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Serif DrawPlus: Animation |
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Get
Started
Clone Frames
Morph Frames
Overlay Frames
Other Adjustments
Timing and Sequencing
Exporting
Animations
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Create
an animation
by morphing drawing objects, cloning and modifying frames, and by
breaking down a character into usable parts that are stored in the
DrawPlus Portfolio.
The
example animation brings Nipper, the HMV dog, first painted by his master Francis Barraud in 1898, right up-to-date. It utilizes very few
drawings: two different poses for Nipper, a moveable tail and front paw,
one phonograph, one iPod and some musical notes. The finished animation
has 39 frames. It is 454 KB as a DPA file, but when optimised for the
web is only 4.5 KB, downloading in under 1 second.
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Get
Started |
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Choose
Create an Animation from the Startup Wizard. Click on Add
Page Size and type in your preferred dimensions. Note that the
default measurement is pixels. The example animation measures only 200
pixels x 100, but it can be enlarged when finished without loss of
quality or detail because these are vector graphics. Give your custom
size a name e.g. dog_cartoon, click OK, select the orientation
and click Finish.
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A
new document window opens in Animation Mode. The interface is
slightly different from Drawing Mode, with a yellow pasteboard
and tabs for frames [1] rather than layers. The Animation Toolbar [2]
also appears above the Hintline [3]. DrawPlus automatically
starts a new animation with Frame 1.
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[1]
The frame tab |

[2]
The Animation toolbar |
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Navigate the frames
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[3]The
HintLine
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Clone
Frames |
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Use
any drawing tools to create a simple character and place this to the right of the frame. Zoom in for greater control and avoid
unnecessary detail. Save your drawing to the Portfolio for future use: choose the Portfolio tab in the Studio, drag the
drawing over to it, and give it a name e.g. dog1. If there is time, draw your character as a series of usable parts (head, eyes,
limbs, tail, ears etc) that can easily be re-assembled into different poses with a minimum of redrawing. Save these body parts separately to
the Portfolio too.
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Choose
Tile from the Window menu and you will be able to see both
your animation and the blended drawings simultaneously. |
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In the animation window create some new blank
frames by clicking on the New Frame button: one for each of your
blended drawings (the example adds 5 frames) and one for the new
character pose you drew at step 6. Control-drag the first blend object
from the drawing window onto the first blank frame. Align it as at step
4. The morph can take place on the same spot, or as the character is
moved across the frame.
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Repeat
step 9, copying the other blends and the new pose onto the remaining
blank frames. |
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Close
the Drawing Window and maximise the Animation Window
again. Save your animation and preview it by clicking on the Preview
Animation button.
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Overlay
frames |
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If
frames are to build cumulatively on other frames, as with the musical
notes in the example animation, designating these as overlay frames
reveals the content of preceding frames to save re-drawing. Only new
elements need to be added. (Although onion skinning has overlay
qualities, these are only for editing purposes, and transparency is not
preserved when the animation plays.) Click on the Frame Properties
button on the Animation toolbar, check Overlay as the Style,
and click OK. Add any new elements to the frame. Repeat this with
further frames as desired.
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Frame 16 |
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Frame 17 |

Frame 18
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Other
adjustments |
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The
illusion of change or movement can also be created by changing fill or
background colours, adjusting transparency, rotating or resizing objects
from frame to frame.
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Rotating
and re-sizing an object and changing its background colour. |
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Reducing
transparency from 100%, to 50%, to 25% to suggest a fade.
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If the background to the animation is to remain
unaltered throughout, a single frame can be designated as a background
frame that will remain visible while the other frames animate over it.
Click on the Frame Properties button and select the Background
check box. It will remain visible until another frame is designated as a
background frame. The example shows the addition of a single horizontal
line to suggest a floor. As the background should usually be the first
frame in an animation, you can use the Frame Manager to change the
sequence if you decide to add one at a later stage (see step 14 [C] ).
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Timing
and sequencing |
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Timing
can have a significant impact on your animation:
- The
default setting per frame is 10/100th of a second. To
alter this, click the Frame Properties button [A] on the Animation
Toolbar. Alternatively, right-click on a frame tab and choose Frame
Manager from the context menu [B], then select Properties.
Try changing to a higher or lower setting to speed up or slow down
the action, close the dialog box and preview the effect.
- When
you clone a frame, the new frame appears at the end of the animation
[C]. Reorganise the sequence by selecting the new frame in the Frame
Manager dialog box and clicking on the Move Up or Move
Down buttons. Click OK. Close the dialog box to preview
the changes and make further adjustments if necessary.
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[A]
[B]
[C]
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Exporting
animations |
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When you have finished making modifications to the
animation and have saved changes as usual, you are ready to export it to
a file format that is supported by most web browsers and presentation
software. Click the Export Animation button on the Animation
Toolbar, or select Export from the File menu. The Animated
GIF format is selected by default. This will support transparency
and animation, but cannot be edited. To edit an animation, the original
DPA file must be reopened.
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On
the Format tab select Transparent, so that unfilled
background areas allow the colour of the web page or presentation slide
to show through. Anti-aliased
smoothes
jagged edges. Interlaced
enables the graphic to appear line by line. Web-safe
reduces
the number of colours used, but most browsers can now handle 256
colours. |
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You
can rescale the animation on the Settings tab: making it larger
does not significantly affect file size and quality remains constant.
The exemplar animation has been scaled up to 400 pixels x 200.
Click
on the Estimate Download Time button to do just that.
Leave
the preselected dpi (dots per inch) setting at 96 for standard
screen resolution.
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On the Animation tab click on the Endless Loop
button if you want the animation to play continuously, but if you only
want it to play a set number of times, click the Fixed Loop button
and type in a value for the number of plays.
Choose to view one, two or four optimised versions to compare quality
and file size before making a final choice.
Finally,
click the Export button and save your animated GIF. |
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© RKM 2002-
2007
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